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Mother Hive Brain informercial

October 4th, 2007 by SMiles

 

WARNING - Contains Adult Content 

 Link to Video

Provided By:

A gang of complete lunatics leads an audience of maniacs into their own personal hell. Soundtrack from subQtaneous.

 

Posted in Comedy, Mind & Body, Mind Body Thursday, Consciousness, Metaphysics, Art, ARG | No Comments »

Special Blue Rose Report Tonight on Anomaly Radio from 6-8pm CST

October 3rd, 2007 by SMiles

  

ALERT: Slight Change in Schedule … 

 PreRecorded Interview with Ty to air 6pm to 7pm CST.

 Live Interview with Open Phone Lines for Callers from 7pm to 8pm CST. 

This Week's Guest on The Blue Rose Report … Ty Brown.

Call-In Line: (347) 996-3510

Join us Wednesday, October 3rd, from 7-8pm CST as we explore the parapolitical background of such strange bedfellows as Cointelpro, Scientology, Remote Viewing, Stanford Research Institute, New Age Strategems and More. We'll also cover Ty's controversial ideas about ARGs, Hoax Culture, Viral Stealth Marketing and the double suicide of two artist / filmmakers / storytellers Teresa Duncan and Jeremy Blake.

Anomaly Radio 

www.AnomalyRadio.com  

Key Background Links:

More TDJB Links:

Posted in ParaPolitics, Conspiracy, Occult Religion, Radio, Internet, Art, Synchronicity, ARG | No Comments »

How To Make an Alternate Reality Game

September 18th, 2007 by SMiles

Link to Video

Or Perplex City - A Look Behind The Scenes with Adrian Hon

Google Tech Talks March 5, 2007  

ABSTRACT: Alternate Reality Games not only exist on the web - they call you up, invade your TV show and fly helicopters outside of your house. This talk will provide a quick introduction in ARGs, and focus on how we're using lessons learned from Perplex City Season 1 to make Season 2 a much more fun, more accessible and more immersive experience.  

Posted in SciTech Tuesday, Internet, Video Games, ARG | No Comments »

Documentary - the Enigma Alternate Reality Game

September 13th, 2007 by SMiles

 

 Link to Video

Link to Video

Link to Video

Provided By:

This documentary gives a good impression of how to plan and perform an Alternate Reality Game (ARG). "A Posteriori" was among the first commercial ARG's taking Place in Germany with the aim to create some buzz about Enigmas latest album Relaease.

Posted in Mind & Body, Mind Body Thursday, Music, Indy Film, Germany, ARG | No Comments »

ARGFest ‘07 - “What’s an ARG?”

August 25th, 2007 by SMiles

 

 Link to Video

From:  thebruce

Six panelists at ARGFest 2007 discuss the definition of an 'ARG', followed by a short clip from the live recording of the ARGFest netcast, followed by the ensuing nuttiness of late night geekdom.

(transcript: How would you describe an ARG?)

* Brian Clark, GMD Studios: If I had to describe it to people, I'd describe it as platformless gaming. Sort of accepting the idea that gaming and play can happen anywhere, in any context, with any device. Once you sort of embrace that idea, it adjusts the way you see playfulness as your social role. So gaming doesn't have any 'this is the acceptable place to have gaming and this is the unacceptable place'.

* Brooke Thompson, Giant Mice: I actually tend to focus on the story, and talk about how it's a story that's broken up into pieces that you can find anywhere, and that it's your story. Even if you're not the person that put it out there, it's the story that you are discovering and that you are a part of and that you are building, so that's the focus that I tend to take with it.

* Sean C. Stacey, Unfiction Inc.: That's actually the focus that I take too. It's a collaborative story-telling process. The players in the gaming community are putting the story together for the puppetmasters - putting it back together. The puppetmasters know what was there in the first place, but what comes together from the players is coloured by their experiences and their knowledge, and it becomes a different thing at that point, than what was visualized at the start when developers started putting pieces out there. And I'd describe it as platformless, or anything could be your platform, anything and nothing; then I'd start talking about examples at that point, because it doesn't make any sense to anybody.

* Jane McGonigal, Institute for the Future: You always say it plays out in the real world, it uses every day technologies rather than gaming specific technologies. I focus on massively scaled collaboration- the puzzles and missions you design that you can't possibly solve alone, as a staple of the genre. I also emphasize a lot, the role of the real time game designer. I talk about how this is the first genre of digital gaming that has real time design; and the responsiveness, and what Sean Stewart calls the jazz of doing an alternate reality game, is really important. And Brian, you were talking about sustainability, and Adrian, you were talking in terms of replayability - I think one of the great challenges and opportunities in alternate reality gaming is to figure out how to keep the jazz in, replayable and stable. Obviously that's a challenge people know about, but I actually think given the number of amazing grassroots moderators and the community's ability to reform itself around problems, that it is a solvable problem, and to lose that sense of 'a game is different every time it's played', depending on the community, would be to abuse the real heart of the genre. Otherwise it just becomes interactive media.

* Adrian Hon, Mind Candy: Over the 2 or 3 years I've been at Mind Candy, I used to have this decision tree about how to explain ARGs. Start at the top: Is this person over 40 years old? Well, if he is, talk about Masquerade [a game from the UK]. If he's under 40, talk about The Game [UK]. Has the person watched The Game? Yes or no. Yes? Well it's a bit like The Game but without cheating. No? Well… I don't know. And it had to do with all these different things. But now the main way I do it is actually talking about the fact that ARGs don't really have controls, and it sort of touches basically on what Jane said about real life. In the sense of using these interfaces that we already now use, and when I talk to [video game designers about it, why some game is a lot of fun and why a lot of people play it] is because you already know how to sing, you already know how you're supposed to play guitar - you don't have to be taught how to do that. Whereas if you look at a Playstation 2 controller, they have 15 buttons and 2 joysticks, and even I have problems working out how to play [the game] or something like that. Whereas with ARGs, everyone knows how to use Google pretty much, everyone knows how to send an email. That's the interesting thing that I normally concentrate on.

* Evan Jones, Stitch Media: That's a great point - IGDA, their accessibility group is quite interested in alternate reality games just for the fact that they are so accessible. The game play devices already have things like TTY for telephones and all these different aspects. But, to your question - the way that I define things: I've been presenting on this a while just recently, and the way I've tried to sum it up lately is I talk about how the characters believe that they're real[…] It's not through the user's experience, but through the creative experience - that the characters in the story do not let go of the notion that they exist; from there all the other things sort of emerge. 

Posted in Metaphysical Saturday, ARG | No Comments »

The Project SERPO Disinfo Gambit

March 12th, 2007 by SMiles

 

 Link to Video

This and the other videos from BT6310 have the feel of a new / latest ARG (Alternate Reality Game) like Electronic Arts' "videogame" MAJESTIC circa pre-911, 2001. Note that in the silly video below, the contrived reality of WEST WORLD is playing on the TV in the background. Note that blog's link to a definition of Game Ontology. And let's not forget Eugenia Macer-Story's (and my own) article on the original Majestic Disinfo Gambit.

 - SMiles

Link to Video

 

Subscribe to Channel
daniel9223
Joined: April 14 2006
Age: 40
Country: United States
Website: bt6310.blogspot.com

This is the 8mm film I found in the B… This is the 8mm film I found in the Box CC gave me.

News on ‘Project SERPO’ deceptions takes researchers, public on complex paths to truth

by Steve Hammons

This week, new information related to the so-called “Project SERPO” was posted on a Web site involved in this story. The information describes a new angle of deception and disinformation about this alleged U.S. Government project.

Project SERPO refers to claims that a top secret exchange program in the 1960s and ‘70s involved sending an American team of 12 military personnel to another planet, similar to the depictions in parts of the 1977 Steven Spielberg film CLOSE ENCOUNTERS OF THE THIRD KIND.

Read entire article here.

See also …

SERPO Was A Big Fat Fake


 Feb 22 2007 by Greg Bishop at www.UFOmystic.com

www.ufomystic.com/wake-up-down-there/serpo-was-disinformation/

 

Posted in UFO Monday, Aliens, ARG | 1 Comment »